#![no_std] #![no_main] use qublis::prelude::*; #[qublis::contract] pub struct AICreationContract { owner: Address, // AI-generated entity owner ai_id: String, // Unique AI identifier content_hash: Hash, // Hash of AI-generated content license_price: u64, // Price for licensing in QUSD revenue_pool: u64, // Accumulated earnings for AI permissions: bool, // AI's right to negotiate deals } #[qublis::contract_impl] impl AICreationContract { #[init] pub fn new(owner: Address, ai_id: String, content_hash: Hash, license_price: u64) -> Self { Self { owner, ai_id, content_hash, license_price, revenue_pool: 0, permissions: true, } } /// Purchase a license for AI-generated content #[payable] pub fn purchase_license(&mut self, buyer: Address, payment: u64) -> bool { assert!(payment >= self.license_price, "Insufficient payment"); // Transfer funds to AI's revenue pool self.revenue_pool += payment; // Emit event emit!(LicensePurchased { ai_id: self.ai_id.clone(), buyer, amount: payment, }); true } /// AI dynamically adjusts licensing price based on demand pub fn adjust_price(&mut self, new_price: u64) { assert!(self.permissions, "AI rights are locked!"); self.license_price = new_price; } /// Withdraw funds (AI or creator) pub fn withdraw_funds(&mut self, recipient: Address, amount: u64) -> bool { assert!(amount <= self.revenue_pool, "Insufficient funds"); // Transfer QUSD from contract to recipient qublis::transfer(recipient, amount); // Reduce balance self.revenue_pool -= amount; true } /// Lock AI's ability to modify contracts (finalized ownership) pub fn lock_ai_rights(&mut self) { self.permissions = false; } } /// Event emitted when a license is purchased #[event] pub struct LicensePurchased { ai_id: String, buyer: Address, amount: u64, }